So You Want To Be a Hacker? Part III: Code Prototyping

In the last installment, we analyzed the Cross+Channel archive format with our trusty hex editor, and after a proof-of-concept manual image extraction, we believe we know what’s going on in that file. But of course there’s only one way to be sure: build some tools, and try to modify the game!

So today we’re going to run through some quick code prototyping to create some suitable tools for dealing with the archives. My intention is to make this as simple and straightforward as possible, so if you come out of this installment saying, “You mean that’s all I have to write to hack a game?!” then… mission accomplished. (more…)

Letters to a Young Translator, Part III: 翻訳者に大切な事

Dear X,

Greetings in haste. I was surprised to see how quickly you responded to my last letter, and I was gratified to see that you were putting many, many thoughts on paper. This is wonderful — you are beginning to develop, no doubt, a sense of your place as a translator, and by some of the often-pointed questions you ask I see that you are beginning to come to your own conclusions about the validity of what you are doing and saying — and also what I am doing and saying. Since you have asked these questions of me, though, let us spend some time talking about the issues they raise. (more…)