So You Want To Be a Hacker? Part III: Code Prototyping
In the last installment, we analyzed the Cross+Channel archive format with our trusty hex editor, and after a proof-of-concept manual image extraction, we believe we know what’s going on in that file. But of course there’s only one way to be sure: build some tools, and try to modify the game!
So today we’re going to run through some quick code prototyping to create some suitable tools for dealing with the archives. My intention is to make this as simple and straightforward as possible, so if you come out of this installment saying, “You mean that’s all I have to write to hack a game?!” then… mission accomplished. (more…)
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